Once you kill the Captain, the Skiff will drop three parts that will repair the Siege Engine. If someone stays back on the Siege Engine, they can help with this by using a sniper or rocket launcher. Make sure you destroy the turrets of the Skiff so that it doesn't wipe out your team. We recommend that a Nightstalker with an invisibility grenade stays behind while the rest go forward to kill all the enemies, especially the Fallen Captain, but leave the Captain for last. The choice is yours if you want all of your team to go to the next wall or if you want a person to stand back. Once it slows or stops, you can jump off and make your way to the next wall. Once that blows, you'll be able to jump onto it and ride it as it smashes through the wall. To slow and make the Siege Engine less of a risk, first shoot it's two turrets. While on the box, it's a good idea to use an invisibility smoke grenade that a Nightstalker has so that the Skiffs don't shoot you. The other people can either jump onto that when needed or any of the other debris. The other people on your team should jump onto the box on the right of the wall when facing it. Don't worry too much about ones with shock daggers since you can quickly get out of their way. From here, we suggest that one to three people, especially people who can deal high damage, take out any Dregs with firearms. Fight your way to the wall at the opposite side from the Siege Engine until it starts coming at you. This part is both a race against time and a fight to the death. It's not worth the risk when you can revive them on Normal. If someone might not make it, close the door. Decide on a single room to go to and the entire team needs to get into there. When they drop, the person or people elected to look for the room that get lit up should start looking around. As you damage him, more clusters will be dropped. Getting someone to tether him with a Shadowshot will help a great deal. Once you've broken his shields, meet up in the middle and damage him. If you do not, Vosik will unleash a powerful attack that kills all of you. On the rounds when you throw the clusters but his shields don't break, one of the screens behind him will start showing SIVA- Fallen iconography. Even if you don't, there is no enrage time (at least on Normal) so you can take your time to do it. So long as you get his shields down 1/3, you're fine. For the most part, the first one that hits will do about 1,000 damage but the following two will do over 100,000. Throw them within a short timeframe from each other, easily done if you all throw them at once, and you should take down about a third of his shields. One of those three should also be the person who counts down to when you throw the clusters at Vosiks. One person from each of the three groups will have to pick up the SIVA cluster. Fight the Fallen that come out for a bit and a cluster will be dropped in each of the three areas a team is in, either in the back, middle, or far end of the sides/centre. Vosik, like before, will have shields that you cannot damage with your weapons. Once you're split into the groups, you can start the encounter. However, giving one person the say will help things run smoother. You may also select one player to callout which room is lit up and where you'll all go, but if you're fast enough, this can be done all together. Make sure all players are aware of the four rooms that they can enter two on the left and two on the right. The encounter starts when someone walks into the centre of the room on the middle platform. One group goes to the centre, one to the right side, and one to the left. Watch out for Voltage Eaters! If these oversized Shanks get to your spinners, they'll drain the voltage from it.Īfter the fight, simply scale your way up the entrance and make your way inside.įirst, split up into three groups of two. From there, rinse and repeat until you finish the encounter. Throw them and hit him enough to bring his shields down and then you can damage his health. These are bombs are what you can use to break the boss's shields. Once they're charged up, they'll start releasing SIVA Charges. You cannot damage the Vosik's shields conventionally with your weapons. Luckily, all your charging stations charge together. If your timer runs out, the voltage will kill you. Collect four and you can run up to a charging station and "dunk" the voltage into them. To charge them, you need to stand in a voltage point. There are three contraptions that you need to charge. You need to charge and defend points before you can progress. The first part of the Raid is much like the Vault of Glass.
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